๋ณธ๋ฌธ ๋ฐ”๋กœ๊ฐ€๊ธฐ

3d gaussian splatting1

[Paper Review] 3D Gaussian Splatting for Real-Time Radiance Field Rendering ์ด ๋…ผ๋ฌธ ๋‚ด์šฉ์œผ๋กœ ๋“ค์–ด๊ฐ€๊ธฐ ์ „์— Pinhole Camera Model ์— ๋Œ€ํ•ด์„œ ์–ด๋Š ์ •๋„ ์ดํ•ด๋ฅผ ํ•˜๊ณ  ๊ฐ€๋ฉด ์ข‹๋‹ค.  Abstract1080p ํ•ด์ƒ๋„์˜ ๋ฌด์ œํ•œ ๋ฐ ์™„์ „ํ•œ ์žฅ๋ฉด์˜ ๋ Œ๋”๋ง์—์„œ๋Š” ์ด์ „๊นŒ์ง€๋Š” ์–ด๋–ค ๋ฐฉ๋ฒ•๋„ ์‹ค์‹œ๊ฐ„ ๋””์Šคํ”Œ๋ ˆ์ด ์†๋„(≥30 fps)๋ฅผ ๋‹ฌ์„ฑํ•˜์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค.์ด ๋…ผ๋ฌธ์—์„œ๋Š” 1080p ํ•ด์ƒ๋„์—์„œ ๊ณ ํ’ˆ์งˆ ์‹ค์‹œ๊ฐ„(≥30 fps) ์ƒˆ๋กœ์šด ์‹œ์  ํ•ฉ์„ฑ์„ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•˜๋Š” ์„ธ ๊ฐ€์ง€ ์ฃผ์š” ์š”์†Œ๋ฅผ ์†Œ๊ฐœํ•œ๋‹ค.1. 3D ๊ฐ€์šฐ์‹œ์•ˆ ํ™œ์šฉ: ์นด๋ฉ”๋ผ ์บ˜๋ฆฌ๋ธŒ๋ ˆ์ด์…˜ ๊ณผ์ •์—์„œ ์ƒ์„ฑ๋œ ํฌ์†Œ ํฌ์ธํŠธ๋ฅผ ์‹œ์ž‘์œผ๋กœ, ์žฅ๋ฉด์„ 3D ๊ฐ€์šฐ์‹œ์•ˆ์œผ๋กœ ํ‘œํ˜„ํ•˜์—ฌ ์—ฐ์†์ ์ธ ๋ณผ๋ฅจ๊ธฐ๋ฐ˜ Radiance Field ์˜ ์žฅ์ ์„ ์œ ์ง€ํ•˜๋ฉด์„œ ๋นˆ ๊ณต๊ฐ„์—์„œ์˜ ๋ถˆํ•„์š”ํ•œ ๊ณ„์‚ฐ์„ ํ”ผํ•œ๋‹ค.2. ์ตœ์ ํ™”์™€ ๋ฐ€๋„ ์ œ์–ด: 3D ๊ฐ€์šฐ์‹œ์•ˆ์˜ ๋น„๋“ฑ๋ฐฉ์„ฑ ๊ณต๋ถ„์‚ฐ์„ ์ตœ์ ํ™”ํ•˜์—ฌ ์žฅ๋ฉด์„ ์ •.. 2024. 12. 14.